Slots:

Pick an ascension path:

Each has various buff slots, built onto an upgradeable foundation. Higher-ranked buffs require a higher-ranked foundation.

Examples:

Tech ideas:

Synthweaving = clothes, spacesuits, carbon nanotube stuff. Nanowire, nets, grappling lines, etc. Light armor.

Biotech = stims, drugs, "potions"

Each item has a level, restriction, and corresponding market value. Most items have 3-5 ranks striped across the levels.

To fill out the gear ranks, consider the custom power seeds and the traditional power categories (e.g. assault, debilitation, mobility, etc). Imagine there's a company that specializes in that one crafting type, and they're trying to think of every product they can to appeal to space adventurers.

For weapons, each damage type has its own weapon type, multiplied by small (1h), large (2h), and assault (3+h). Explosive, kinetic, thermal, EM, etc.

Restriction levels:

Multipliers: 0=0, 1=2.5, 3=10, 4=25, 5=100

Psitech uses latent psionic power to enhance physical capability (in addition to enhancing psionics, natch)

files
  • (up)
  • (cur)
  • Armortech
  • Armstech
  • Biotech
  • temp gear